How to Use
The User Manual has Step by Step Explanations of all the settings; here's how to take full advantage of the available options and features to best suit your needs.
Every horse wears a state-of-the-art GPS tracking device. This sensor reports speed, position and stride frequency within fractions of a second. TPD has recorded over 250,000 horse performances and calibrates its technology and data after each and every race.
The Real-Time In-Play options in the 'settings tab' look like this:
You'll also need the Betfair Betting options
These are more useful than you might first think - these alerts are quite distinct, so you'll know your attention is needed.
"I'll often be downstairs and I get a Yorkshire 'Get a move on!' shouting at me from my office - race is off - time to get cracking.."
"Jumped out of my skin when I first heard it, useful if you're away from your desk but I turn them off when I'm in the office."
In-Play Race Map
The map is useful before the race as well as during.
Map in 'Tracking' mode:
Map in 'Satellite' mode:
Zooming far out gives a great sense of where horses are in the race, zoom in for details of horses' relative positions to complement the progress view in the table.
Watching the speeds and where runners are when parading and going down can often help give some insights and sometimes lead to pre-race or early in-play hedge bets.
These are generated from past performances of winning horses at the track and distance. A bit of Artificial Intelligence (AI) thrown in accounts for going, ages and class to slightly adjust the race pars to more accurately reflect the best running speed.
The black lines represent the runners to give you a sense of race speed; here we can see the race has run to a slow par.
Blue is a low par and red a high par.
The race is finishing fast as they have energy to spare. Those steady away horses might well get caught out here!
"I shrink this down quite small with the 'panel layout resizer' so I have a nice big map and I can still see how the race is being run."
"Very few horses have the natural ability to allow them to win races regardless of how the race pace pans out.
Frankel, eventually, could win from the front the middle or the back of the field.
Elite thoroughbreds can accelerate 3 times in the race, good horses can do that twice and modest horses have a single burst of acceleration. So, watching the speeds relative to the fast or slow par lines (red and blue) can help punters predict which horses will benefit from the pace on the race. Galloping (one paced) horses win from races run near the red line. Smaller (often) horses with a good turn of foot (acceleration) will be suited by race pace that is nearer the blue par followed by a mad increase in the pace late on.
Conversely, if a sprint has taken place (above the red line) early in the race, this will negatively affect those horses who set or were closest to this (wasteful) pace. For chapter and verse on this fascinating area of race pace understanding, please consult the writings of Simon Rowlands."
If you're very familiar with the jockey silks then this might be the option for you but you can use the USA style colours for UK races!! This might seem odd but you'll see why they do that 'state-side'. It makes identifying the runners much faster from map to progress view.
Silks on the map:
Silks on the progress view (with USA style selected):
In-Play Progress Feed
This shows the runners as silks (or USA style numbers) in a grid, separated per row with accompanying information like Velocity Charts, Lengths Behind, MPH, Split Times, Velocity Par Difference and Off Par.
The progress feed is the workhorse of the In-Play feature. In one view you can see the relative positions, speeds, accelerations, distance ran, distance to run, fences and running performances. You only really have to keep your concentration in one place to be able to quickly identify and execute betting opportunities.
In-Play Runner Speeds
Runners sit on 'rainbows' or 'heat maps' to quickly show you if they're changing pace, catching or starting to fall back.
These are relative speed indicators. If the silks are in the red (or ahead of the red) then they are hot - running fast, blue means cold - running slow. Running fast is not always a good thing; a horse that runs out fast for a long way may well have blown all its energy.
The speed the runner is compared to can be chosen (in the settings) from 3 options. These options are split into Jumps and Flat races as you may want different options in both.
Race Par - Shows if the horse is running faster than, slower than, or to the predicted race par.
Leader's Speed at Position - Uses the leader's speed (as it was at the point the runner is currently in). Let's say the leader that's jumping fences is 10 lengths ahead. The horses behind get to a fence - the 'rainbows' are shown relative to the leader's speed as it was at that fence (not its current speed). This means you can see if they're jumping well or badly compared to the current leader. You can also infer how 'non leaders' are jumping compared to each other depending on their relative positions in and out of blue or red rainbow sections. B2L or L2B betting can be taken advantage of here during jumps races.
Leader's Speed - Uses the leader's current speed so you can see if the horse is catching or fading back.
"Very fast and intuitive insight that a horse is cranking up the speed to take over or pull away is probably the most useful aspect of this software."
Split times are useful especially if you're a seasoned in-play punter...
The splits in the header are the best split times for that section.
The runner splits can be shown as times or speed in MPH and you can choose to see rank (1st 2nd etc) as well if you wish.
The splits shown can be 5 equal splits per race (no matter the race length) or per furlong with the number of (5,10,15 or all) last ran furlongs.
"Horses typically win by using their energy most efficiently or smoothly.
By ranking each horse's split time per furlong you can see who is running evenly.
One strategy is to lay horses that are running the fastest splits very early in the race or running fast then slow then fast.
Winning horses tend to save their faster splits (relative to the field) for the end of the race.
A horse that is drawn wide that shows 1 then 1 then 2 for the first 3 furlongs, for example, reveals that they have used up a huge amount of energy relative to the field to try and find a racing position closer to the rail.
You can go to the settings to decide whether to show all furlong splits or fewer."
TPD's on course operator walks the course on the morning of each jumps meeting to accurately record the location of the hurdles and fences. Hurdles move every fixture while most fences are fixed.
Bet Mover shows the obstacles as black lines on the distance countdown bar and you also see them whizz by as green vertical lines (hedges!) on the main display.
"You can decide to avoid betting just before the field reaches each obstacle (certainly for fences). You can also try and judge real time jumping fluency to assess which horses are 'emptying' and which are 'flying'!
To do this, go to Settings. In the In Play section chose 'Leaders Speed at Position' in the 'Rainbow (jumps)' box. This shows the speed of each horse relative to the Leader at the same point in time or fence/hurdle.
If your fancy flies backwards into the blue at a fence (and others don't), it means they have clattered it so don't bet them unless they have the staying power of a Denman (aka the Tank). If they zoom into the red it means they are catching the leader and you might have a second or two to back a horse before the price shortens."
As an extra clue for which horses have recently posted especially fast closing furlongs, we place FF next to the silks on the race card on on the left hand side if our data has shown the horse has the capability of finishing quickly.
This data comes from the TPD backlog of data on past runs.